The First Berserker: Khazan - Uma visão geral
The First Berserker: Khazan - Uma visão geral
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A clara inspiraçãeste para isso foi Nioh, de que também igualmente similarmente identicamente conjuntamente utiliza 1 sistema bem semelhante, porém isso tira 1 pouco do charme de um Souls e a graça do explorar 1 mundo interconectado e achar caminhos natural escondidos entre as áreas.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
You might think that's a weird criticism considering the genre—there are more important considerations than story—but that tale is front and centre in this game and far more prominent than in your regular soulslike.
Its combat follows a similar resource model, too, as you attack and deflect to accumulate Spirit; points you then use to perform weapon skills. Where Khazan really distinguishes itself is with its strict stamina system.
The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving attacks or attacking states.”
3 hours with Elden Ring Nightreign helped me accept it's not the co-op FromSoft game I asked for, but damn fun in its own right
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Este estilo do animação 3D pelo estilo cel shading implementado utilizando a tecnologia Unreal Engine oferece deslumbrantes cenários para qual os jogadores sintam saiba como se estivessem assistindo a uma animação.
Isso não foi reflexo único Destes aumentos DE minhas habilidades ou dos melhores Aparelhamentos do protagonista, porém sim do jogo realmente ter ficado menos desafiador (ou Ainda mais justo) desse ponto em diante.
After all, Khazan has some real difficulty spikes. Especially when it wants you to engage with a new system, such as dodging and dealing with status effects, or proper parrying. Besides simple timed-deflections, Khazan uses the red unblockable attacks from Sekiro, but here you can actually parry them with a counterattack to deal massive stamina damage, provided you're willing to take a risk on tricky timing.
Since skills don't consume stamina, you use them to supplement attacking and defending like little The First Berserker: Khazan cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.